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Featured Projects

Gambler's Fallacy

Unity 2023.2 | C# for Unity

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Implemented a Page/Stack based system to handle in game UI systems, including pop and push callback functions. Additionally, having different animations for menus entering/exiting, with different easing options.

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This architecture allows smooth transitions and flexible  control over menu flow enabling scalability and proper menu management.

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GF_Inventory.gif

Developed an inventory system using an MVC architecture for the front-end, allowing a clear separation of concerns and maintainability. Implemented drag and drop functionality for deck management, hoverable items displaying detailed descriptions.

MainMenuScroll.gif

Created a main menu featuring world space UI elements, enhancing immersion and spatial interaction. Integrated hover effects and click animations to provide intuitive visual feedback.

Card Game Simulation

Unity 2023.2 | Action System | C# for Unity

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Developed a modular Action List system to manage UI and gameplay events in a poker simulation. The system supports multiple features such as different easing options, delay, duration, reference actions, grouping and blocking, enabling complex and synchronized action sequences. Designed for flexibility and maintainability, streamlining the coordination of visual and functional elements throughout the game. 

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Built an in game debug text system that visualizes active actions and key data points from the Action System. 

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