With a passion for crafting immersive and intuitive gaming experiences. Focusing on bridging the gap between technical implementation and user experience, ensuring every interaction is both functional and engaging.
Refactoring Game and UI Systems with Web Development Patterns
Production Work
How I Mentored 170+ Students!
Led production and QA student mentorship for 170+ students across 12 teams through structured workflows, open retrospectives, and technical education.
Gambler's Fallacy
An isometric rogue-like produced by a returning team, focused on iteration, scope control, and cross-disciplinary alignment.
More Projects
Gambler's Fallacy
Built a Page Stack System for Menus and Interfaces. Additionally, refactored UI systems using Web Development Patterns.
Chemical Overdrive
Chemical Overdrive is a hyper-agility fast-paced parkour game.
TGC 2025 Game Jam | Remembrance
Remembrance is a product of a 2-week game jam hosted by "thatgamecompany". Where I helped with gameplay, core systems, UI and audio implementation.
UI Action List System
Developed a card game simulation, where all menus and game actions were done through Action System commands.
GameJam+: Dusk
Game Jam+ hosted a global 48-hour game jam where I collaborated with an interdisciplinary team of 10 developers to create a 3D retro-style horror game.
Fever Dream
Fever Dream, is a casual, 2D, shoot 'em up, made in a C++ custom engine.
Game Jam+ 2025 | PestControl
In 2025, Game Jam+ hosted a global 48-hour game jam where I collaborated with an interdisciplinary team of 5 developers to create a 2 retro-style tower defense game. You can play it on: https://jujuloaiza.itch.io/pestcontrol