/ Career
A brief overview of my career
Production/QA & UI Student Mentor
DigiPen Institute of Technology
Mentoring 180+ students across 12 interdisciplinary game teams in Production, QA, and UI practices. Developed task management, bug reporting, and backlogging resources adopted by 5+ teams. Designed and hosted 3 workshops for Producers & Quality Advocates. Pair programmed with students to build fundamental UI architectures and systems.
Producer & UI/UX Programmer
Guard Dog on Duty | Team of 12 | Unreal Engine 5.4
Coordinating 3 programmers, 3 artists, 4 game designers, and 2 sound designers to deliver a playable game now wishlistable on Steam. Negotiated with an IP team to receive publication support and IP rights. Integrated CommonUI in C++ to establish a scalable foundation, developed a reusable Root Layout architecture, and implemented asynchronous widget pushing for cleaner menu transitions.
Producer & UI/UX Programmer
Gambler's Fallacy | Team of 10 | Unity 2023.2
Oversaw the project from pre-production to shipping on Steam across 6 key milestones. Implemented 10+ unique UI systems based on Figma prototypes using MVC and MVVM patterns. Built a Page Stack Menu Controller, drag-and-drop inventory system, and dynamic HUD integrated with gameplay systems. Conducted 45+ playtests to drive UI iteration.
UI & Gameplay Programmer
Global Game Jam | Team of 5 | Unreal 5.6
Built a data-driven dialogue system using FDataAssets and structs, enabling designers and programmers to trigger dialogue through gameplay events. Implemented typewriter text, skippable dialogue, and event-based integration. Developed a UX-focused post-process interaction system using Custom Stencil to reinforce player feedback and visual clarity.
Producer
Chemical Overdrive | Team of 10 | Unreal Engine 5.2
Oversaw an interdisciplinary team of 7 programmers, 1 sound designer, and 1 artist. Coordinated daily production workflows in ClickUp and Excel by triaging tasks and bug reports. Evaluated feature impact against production constraints and refactored combat to prioritize movement mechanics. Replaced ClickUp with Excel checklists to improve team adoption and build status visibility.
UI Programmer
Card Game UI Simulation | Solo Project | Unity 2023.2
Developed a modular Action System in Unity to streamline unlimited combinations of UI animations for a poker interface, enabling seamless transitions and dynamic visual feedback. Implemented a reusable framework for UI elements focused on scalability and rapid prototyping.
B.S. Computer Science and Game Design
DigiPen Institute of Technology | Redmond, WA
Studying Computer Science and Game Design with a focus on UI/UX programming, production workflows, and game systems development.
Production/QA & UI Student Mentor
DigiPen Institute of Technology
Mentoring 180+ students across 12 interdisciplinary game teams in Production, QA, and UI practices. Developed task management, bug reporting, and backlogging resources adopted by 5+ teams. Designed and hosted 3 workshops for Producers & Quality Advocates. Pair programmed with students to build fundamental UI architectures and systems.
Producer & UI/UX Programmer
Guard Dog on Duty | Team of 12 | Unreal Engine 5.4
Coordinating 3 programmers, 3 artists, 4 game designers, and 2 sound designers to deliver a playable game now wishlistable on Steam. Negotiated with an IP team to receive publication support and IP rights. Integrated CommonUI in C++ to establish a scalable foundation, developed a reusable Root Layout architecture, and implemented asynchronous widget pushing for cleaner menu transitions.
Producer & UI/UX Programmer
Gambler's Fallacy | Team of 10 | Unity 2023.2
Oversaw the project from pre-production to shipping on Steam across 6 key milestones. Implemented 10+ unique UI systems based on Figma prototypes using MVC and MVVM patterns. Built a Page Stack Menu Controller, drag-and-drop inventory system, and dynamic HUD integrated with gameplay systems. Conducted 45+ playtests to drive UI iteration.
UI & Gameplay Programmer
Global Game Jam | Team of 5 | Unreal 5.6
Built a data-driven dialogue system using FDataAssets and structs, enabling designers and programmers to trigger dialogue through gameplay events. Implemented typewriter text, skippable dialogue, and event-based integration. Developed a UX-focused post-process interaction system using Custom Stencil to reinforce player feedback and visual clarity.
Producer
Chemical Overdrive | Team of 10 | Unreal Engine 5.2
Oversaw an interdisciplinary team of 7 programmers, 1 sound designer, and 1 artist. Coordinated daily production workflows in ClickUp and Excel by triaging tasks and bug reports. Evaluated feature impact against production constraints and refactored combat to prioritize movement mechanics. Replaced ClickUp with Excel checklists to improve team adoption and build status visibility.
UI Programmer
Card Game UI Simulation | Solo Project | Unity 2023.2
Developed a modular Action System in Unity to streamline unlimited combinations of UI animations for a poker interface, enabling seamless transitions and dynamic visual feedback. Implemented a reusable framework for UI elements focused on scalability and rapid prototyping.
B.S. Computer Science and Game Design
DigiPen Institute of Technology | Redmond, WA
Studying Computer Science and Game Design with a focus on UI/UX programming, production workflows, and game systems development.
/ Tech Stack
Breakdown of my technical skills, categorized by domain and proficiency
Game Engines & Tools
Production
AI & ML Tools
Programming Languages
/ Contact Me
Feel free to reach out. I'm always open to discussing new projects and opportunities.
Julian Loaiza © 2026