/ Career

A brief overview of my career

Sept 2025 - April 2026

Production/QA & UI Student Mentor

DigiPen Institute of Technology

Mentoring 180+ students across 12 interdisciplinary game teams in Production, QA, and UI practices. Developed task management, bug reporting, and backlogging resources adopted by 5+ teams. Designed and hosted 3 workshops for Producers & Quality Advocates. Pair programmed with students to build fundamental UI architectures and systems.

Production PlanningQA WorkflowsWorkshop FacilitationUI ArchitecturePair ProgrammingCross-disciplinary Collaboration
Jan 2026 - Present

Producer & UI/UX Programmer

Guard Dog on Duty | Team of 12 | Unreal Engine 5.4

Coordinating 3 programmers, 3 artists, 4 game designers, and 2 sound designers to deliver a playable game now wishlistable on Steam. Negotiated with an IP team to receive publication support and IP rights. Integrated CommonUI in C++ to establish a scalable foundation, developed a reusable Root Layout architecture, and implemented asynchronous widget pushing for cleaner menu transitions.

ProductionCommonUIC++Root Layout ArchitectureSprint PlanningIP NegotiationUnreal Engine 5
Sept 2024 - Aug 2025

Producer & UI/UX Programmer

Gambler's Fallacy | Team of 10 | Unity 2023.2

Oversaw the project from pre-production to shipping on Steam across 6 key milestones. Implemented 10+ unique UI systems based on Figma prototypes using MVC and MVVM patterns. Built a Page Stack Menu Controller, drag-and-drop inventory system, and dynamic HUD integrated with gameplay systems. Conducted 45+ playtests to drive UI iteration.

ProductionMVCMVVMPage Stack NavigationUnityC#FigmaSprint PlanningBug Triage
Jan 2026

UI & Gameplay Programmer

Global Game Jam | Team of 5 | Unreal 5.6

Built a data-driven dialogue system using FDataAssets and structs, enabling designers and programmers to trigger dialogue through gameplay events. Implemented typewriter text, skippable dialogue, and event-based integration. Developed a UX-focused post-process interaction system using Custom Stencil to reinforce player feedback and visual clarity.

Unreal Engine 5C++Data-Driven DesignUX SystemsBlueprintsDialogue Systems
Sept 2023 - Apr 2024

Producer

Chemical Overdrive | Team of 10 | Unreal Engine 5.2

Oversaw an interdisciplinary team of 7 programmers, 1 sound designer, and 1 artist. Coordinated daily production workflows in ClickUp and Excel by triaging tasks and bug reports. Evaluated feature impact against production constraints and refactored combat to prioritize movement mechanics. Replaced ClickUp with Excel checklists to improve team adoption and build status visibility.

ProductionClickUpExcelTask TriageScope ManagementSprint PlanningUnreal Engine 5
2024

UI Programmer

Card Game UI Simulation | Solo Project | Unity 2023.2

Developed a modular Action System in Unity to streamline unlimited combinations of UI animations for a poker interface, enabling seamless transitions and dynamic visual feedback. Implemented a reusable framework for UI elements focused on scalability and rapid prototyping.

UnityC#UI AnimationModular ArchitectureRapid Prototyping
2022 - Apr 2026

B.S. Computer Science and Game Design

DigiPen Institute of Technology | Redmond, WA

Studying Computer Science and Game Design with a focus on UI/UX programming, production workflows, and game systems development.

C++C#Game DesignSoftware EngineeringUI/UXProduction

/ Resumes

Producer Resume Open ↗
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UI Programmer Resume Open ↗
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/ Tech Stack

Breakdown of my technical skills, categorized by domain and proficiency

Game Engines & Tools

Unity
Unreal Engine
Git
Perforce
Figma

Production

ClickUp
Hack N Plan
Excel
Jira

AI & ML Tools

Google Colab
HuggingFace
OpenRouter

Programming Languages

C#
C++
C
Python

/ Contact Me

Feel free to reach out. I'm always open to discussing new projects and opportunities.

Julian Loaiza © 2026

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