/ Projects

All projects — Production, UI Programming, Gameplay and more.

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Work Experience

How I Mentored 180+ Students!

Led Production and QA student mentorship for 180+ students across 12 teams through structured worfklows, open retrospectives, and technical education.

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Production

Producing from Concept to Publication

Learn about how I was the Producer on a 10-person interdisciplinary team for a published work all the way from concept.

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Work In Progress

Going from Game Jam to Steam

Find out more about taking a game jam project, and transforming it into a Steam publication!

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UI Programmer

Gambler's Fallacy

I worked alongside a UI Designer and Artist to implement gameplay interfaces across multiple iterations.

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thatgamejam

Remembrance

Remembrance is a product of a 2-week game jam hosted by thatgamecompany. Developed by 5 interdiscipline members, composed of two programmers, two artists and a sound designer.

Perforce Unreal Engine 5.6 Blueprints Materials UMG
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UI Programmer | Producer

Chemical Overdrive

Developed in Unreal Engine 5 by a collaborative team of 10, including programmers, designers, a composer/sound designer, and a UI artist, Chemical Overdrive delivers a visceral, punk-inspired experience with an aggressive sense of style and speed.

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Solo Project

Action List System

Engineered a modular and scalable Action List System to orchestrate both UI and gameplay events within a poker simulation.

Unity C# UI Programming Excel

/ Contact Me

Feel free to reach out. I'm always open to discussing new projects and opportunities.

Julian Loaiza © 2026

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