/ Projects
All projects — Production, UI Programming, Gameplay and more.
How I Mentored 180+ Students!
Led Production and QA student mentorship for 180+ students across 12 teams through structured worfklows, open retrospectives, and technical education.
Producing from Concept to Publication
Learn about how I was the Producer on a 10-person interdisciplinary team for a published work all the way from concept.
Going from Game Jam to Steam
Find out more about taking a game jam project, and transforming it into a Steam publication!
Gambler's Fallacy
I worked alongside a UI Designer and Artist to implement gameplay interfaces across multiple iterations.
Remembrance
Remembrance is a product of a 2-week game jam hosted by thatgamecompany. Developed by 5 interdiscipline members, composed of two programmers, two artists and a sound designer.
Chemical Overdrive
Developed in Unreal Engine 5 by a collaborative team of 10, including programmers, designers, a composer/sound designer, and a UI artist, Chemical Overdrive delivers a visceral, punk-inspired experience with an aggressive sense of style and speed.
Action List System
Engineered a modular and scalable Action List System to orchestrate both UI and gameplay events within a poker simulation.
/ Contact Me
Feel free to reach out. I'm always open to discussing new projects and opportunities.
Julian Loaiza © 2026
